This skill includes verbal threats and displays of prowess.Source PPC: Spy HB Sometimes you need to cow someone into submission for more than just a few hours.
The DC of this check is equal to 10 the target’s Hit Dice the target’s Wisdom modifier.5 Ranks: If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the frightened condition, but the target is still shaken, even if it has the stalwart ability.10 Ranks: If you exceed the DC to demoralize a target by at least 10, it is panicked for 1 round or frightened for 1d4 rounds (your choice) and shaken thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the frightened or panicked condition, but the target is still shaken, even if it has the stalwart ability.Does the shaken condition from effects like Intimidate count as “an effect with the fear descriptor” for the purpose of blocking spells with emotion components? It should say “fear effect,” and for most descriptors, these wordings are sometimes used interchangeably.For instance, an ability that protects you from effects with the charm descriptor would generally protect you from a harpy’s song (which is a charm effect).Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.
Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.
If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days.
Coercion is overt, not subtle, and in most cases using coercion against a creature is an evil act.
Try Again: You can’t attempt long-term coercion against the same target again for 1 week.
Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours 1 hour for every 5 points by which you exceed the DC.
Intimidating Prowess is a feat in Pathfinder: Kingmaker. Benefit: Add your Strength modifier to Persuasion (intimidate) checks in addition to your Charisma modifier.