English dating sim
I think it’s easy to get dating game burn out and end up throwing your hands up in the air and shouting "I DON’T WANT TO SOLVE ALL YOUR EMOTIONAL PROBLEMS" to some sad-eyed bishounen with his hair in his eyes and his shirt saucily unbuttoned. I just chose it on a whim while playing one of these games and I got so much amusement from the juxtaposition of Balls Mahoney the wrestler and Balls Mahoney the blushing, innocent maiden. Hatoful Pigeon is inspired weirdness, where they created a back story that both answers your immediate questions but also makes the game substantially stranger and more hilarious.Not to mention how much I laugh every time some doe-eyed guy says something like "I just can’t live without Balls in my life ! Sometimes weirdness just for the sake of weirdness doesn’t work out that way, but when it does work, the weirder games end up being some of my favorites.
I’ve been a huge fan of Mystery Science Theater 3000 for most of my life and their kind of philosophy of ribbing something with love has become part of the way I take in media. I’d say that Angelique is probably what really piqued my interest in the genre.My favorite titles would have to be the class=''Tokimeki Memorial Girls Side] games.It also makes it more shocking when a storyline turns sour, like with Saeki constantly hitting Balls Mahoney over the course of Tokimeki Girls Side 2.I don’t think I could fully enjoy something if I couldn’t make fun of it, but I also think that my joking about something would fall flat if some part of me didn’t love it.Yes, I make fun of the games, but I am also very honest when something is actually emotionally affecting me.
I certainly didn’t expect to start caring about the childhood friend pigeon in Hatoful Boyfriend, but I didn’t try to hide it when it happened. I think that helps me enjoy it even more when a character says something that is incredibly sweet, or I find myself really invested in helping a character out.
I blame it on the old Wizardry games, I made up my own stories as I sat there drawing out maps on graph paper and grinding through the same group of 6 monsters again and again.
I think the stories most of these games are interesting enough to stand on their own.
" I’ve also used Bollocks Mahoney for a Regency-era game and Kintama Mahoney for one set in ancient Japan. Do you feel there’s a real potential in cross-breeding the dating genre with more mainstream genres ?
The Personas, most Bioware games or even the Sims do that to an extent, but do you think there’s more to explore ? There’s very few games where you don’t interact with friendly characters, and adding relationship mechanics where their reaction to you changes based on your choices can breathe some life into them when it’s done right.
I like the variety of events and gameplay features they give you, and there’s certainly some very memorable characters. Himuro and Shiba Katsumi, to the aggravation of Saeki, and even the unspeakable terror inspired by the bearer of the pedostache and lurker-in-bushes Amanohashi. They don’t seem that interactive, especially when it comes to visual novels. My taste in dating games leans towards the lifesim side of things, and the more difficult it is to maintain your life/romance balance, the more I like them.